

Boris, their uncle, has died and left them with his eponymous waxworks in his will, as well a crystal ball, through which his spirit communicates with his nephew. In the present day, the protagonist learns that his twin brother, Alex, is going to suffer the curse. In retaliation, Ixona placed a curse on the ancestor: whenever twins were born into his family line, one would grow up to be good while the other would become evil and serve Beelzebub. Long ago, the witch Ixona stole a chicken from the player character's ancestor, who chopped off her hand as punishment. Waxworks' graphic gore was noted as a defining trait of the game by critics. The main objective is to collect a special item from each of the evil twin ancestors before venturing into the Ixona period to undo the family curse. During combat, players can target their opponent's individual body parts, such as the head or arms.
WAXWORKS 2 SERIES
In each time period, the player moves through a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, avoiding traps and engaging in combat with various opponents. The player can use Uncle Boris' crystal ball to get hints and healing: the reagents needed for the healing spell depend on the level. The player levels up in each time period by defeating enemies, solving puzzles and exploring new areas, which increases maximum health and psychic power, the latter of which can be used to contact Uncle Boris. Once a time period is completed, the player is reset to level one and loses all items and weapons, which do not transfer to other levels. The levels may be completed in any order, except for Ixona's period, which must be done last. Three of those time periods have a mixture of puzzle-solving and combat, while the Victorian England and Ixona ones are more puzzle-solving oriented. The game is divided into five different time periods: Ancient Egypt, Medieval Transylvania, Victorian England, an industrial mine period and Ixona's period. Waxworks is a first-person dungeon crawl role-playing video game. Just don’t feed these books and records after midnight.” - The A.V.Alongside solving puzzles, the player must fight enemies “House of Waxwork provides the throwback pleasures to a time when horror reveled in the grotesqueries of the dime store pulps, and your imagination did the rest. Written by Kevin Bergeron and with music by Creeper. In the debut release of HOUSE OF WAXWORK Issue #1, readers will be discover what happens to an unsuspecting vacationing family when a cursed board game thrusts them into an actual fight for survival in Occult Slumber Party, penned by Gabe Soria (Batman ’66) and with music by Douglas Pipes (Krampus, Trick ‘r Treat).Īlso featured in Issue #1, Lighthouse Keeper will blur the lines between reality, the supernatural, and vengeance, culminating with a horrific twist. Readers will meet original and inventive characters such as The Die-Rector and The De-Composer, and will be fully immersed in the terrifying, original soundtrack music featured on the companion 7” colored vinyl that comes with each issue. Featuring all new content from contemporary writers, illustrators, and composers, HOUSE OF WAXWORK is a rousing horror-anthology series packed with macabre tales of ghouls, ghosts, witchcraft, the occult, the living dead, revenge, and so much more. Waxwork Comics is excited to release their debut comic book series, HOUSE OF WAXWORK.
